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- on exitFrame
- global n
- repeat with n = 16 down to 15
- if rollOver(n) then
- set the visible of sprite (n + 2) to 1
- next repeat
- end if
- set the visible of sprite (n + 2) to 0
- end repeat
- repeat with n = 29 down to 22
- if rollOver(n) then
- puppetSprite(n, 1)
- set the ink of sprite n to 4
- next repeat
- end if
- set the ink of sprite n to 8
- puppetSprite(n, 0)
- end repeat
- go(the frame)
- updateStage()
- end
-